Introduction
There are many ways to build out your class in Diablo 4. Along with Core Stats or Attributes, There are Offensive Stats, Defensive Stats, Utility, and PVP specific Stats. In our Diablo 4 Stats guide, we’ll break down each Stat and its effects on your character.
For more on the different ways to increase these stats with your gear, check out our Affix Guide!
Core Stats
There are four Core Stats or Attributes in Diablo 4. Each has both general and class-specific bonuses that they provide for your character. Below is a chart of the General bonuses that each Core Stat provides:
Strength | +1 Armor per Stat |
Intelligence | +0.05% All Resistance per point |
Willpower | 0.1% healing Received and 0.25% Overpower damage per point |
Dexterity | 0.025% Dodge Chance per point |
Along with the General Bonus, each class has unique ways to take advantage of some Core Stats. Here is a chart of each class-specific effect of Diablos Core Stats.
Core Stat | Barbarian | Druid | Necromancer | Rogue | Sorcerer |
Strength | 0.1% Skill Damage | N/A | N/A | 0.1% Resource Generation | N/A |
Intelligence | N/A | 0.1% Resource Generation | 0.1% Skill Damage | 0.02% Critical Strike Chance | 0.1% Skill Damage |
Willpower | 0.1% Resource Generation | 0.1% Skill Damage | 0.1% Resource Generation | N/A | 0.1% Resource Generation |
Dexterity | 0.02% Critical Strike Chance | 0.02% Critical Strike Chance | 0.02% Critical Strike Chance | 0.1% Skill Damage | 0.02% Critical Strike Chance |
Offensive Stats
These stats will determine the amount of damage your character will do and how your character deals effective damage. Along with your Class’s Main Core Stat, Weapon Damage is the most important stat in determining the amount of overall damage you can deal, The rest of the offensive stats can help enhance this amount in different ways. Below are the Offensive based Stats in Diablo 4.
Weapon Damage
Weapon Damage is the base damage of your equipped weapon(s)
- Skills scale their base damage using this value
- When wielding One-Handed weapons, this is the sum of their base attack values
- When wielding a Two-Handed weapon, this is its base attack value
Weapon Speed
This is the base Attack Speed inherent to your weapon before applying bonuses
- When Duel-wielding One-Handed weapon speeds are averaged
Attack Speed Bonus
You attack and cast abilities X% faster.
Critical Strike Chance
In Diablo 4, when a Skill deals damage, it has a chance to Critically Strike. This % is your Critical Strike Chance.
- Critical Strikes deal (50)% bonus Damage – this Value changes with the Critical Strike Damage Stat
- Damage over time cannot Critically Strike
Critical Strike Damage
Critical Strike Damage Bonus is the Extra damage granted to Skills when they Critically Strike
- Has a base value of 50%
- This value is capped at 100% in PVP
Overpower Chance
When you cast a skill, it has a chance to Overpower all of the damage it deals. Overpowered Skills deal bonus damage based on the sum of your current Life and Fortify.
- This bonus damage dealt scales with the Skill that Overpowered
- Damage over time, Passive abilities, and Channeled Skills cannot Overpower
It’s important to note that you can not increase your chance to Overpower, but Overpowered Skills can be guaranteed by specific effects
Overpower Damage
Overpower Damage is the extra damage granted to Skills when they Overpower. This amount stacks with the bonus obtained from scaling with your LIfe and Fortify
- The Bonus damage dealt scales with the Skill that Overpowered
- Overpower Damage base value is 50%
- This is Capped at 150% in PVP
Vulnerable Damage
Vulnerable Damage is the Extra damage granted against enemies in the Vulnerable state.
- This stat has a base value of 20%
All Damage
Increases all of your damage dealt.
Damage Vs, while, with (X)
Increases Damage dealt with X damage type, While X condition is met, or vs X condition.
Thorns
Thorns deal damage to attackers when hit by direct attacks.
- This Excludes attacks that are entirely damage-over-time
- Damage dealt is affected by your Skill damage increase from your class’s primary stat
Defensive Stats
Defensive Stats in Diablo 4 will help with your survivability in both PVE and PVP. Along with the Core Stat benefits granted, there are many Defensive stats that will help keep your character alive. Below are the Defensive Stats in Diablo IV:
ITS IMPORTANT TO NOTE – ALL Core Attributes give you some form of Defensive benefit. Again here are the benefits of the Core Stats to EVERY CLASS
Strength | +1 Armor per Stat |
Intelligence | +0.05% All Resistance per point |
Willpower | 0.1% healing Received and 0.25% Overpower damage per point |
Dexterity | 0.025% Dodge Chance per point |
Finally, keep in mind is that most Defensive stats have diminishing returns. This means the higher the attribute gets, the less resistance you will get from each stat increase. This is noted the info as well
Maximum LIfe
Maximum Life is your HP value at 100% Health. Each character starts with 40 HP.
Potion Charges
This is the total number of Potion Charges you can have available at a time. Potion Charges are primarily obtained through the Alchemist Vendor from zone progress and item.
- The Base Value of potion charges is 4.
Armor
Armor reduces incoming Physical damage taken, This applies to direct Physical damage AND the Bleeding damage over time
- Non-physical damage taken is partially reduced by armor
- The Armor stat can be obtained from Equipment, the STRENGTH core stat and other sources
Armor Contribution
This stat is the % that Armor contributes to your base daamge reduction against NON-PHYSICAL ATTACKS.
- The remaining damage reduction is determined by your appropriate Elemental Resistance (fire, cold, lightning, Poison, Shadow)
- This amount differs between PVE and PVP
Dodge Chance
Dodge chance is a chance to dodge direct damage when it’s dealt to you.
- Dodged attacks deal no damage
- You can not dodge Damage over time effects
- As dodge is increased, additional bonuses become less effective.
- This stat can only be rolled on boots and pants
Fire Resistance
Fire Resistance reduces incoming Fire damage. This applies to BOTH direct Fire damage and Burning damage over time
- This makes up 50% of your initial damage reduction to Fire. (Armor Contributes to the remaining %)
- As this Fire Resistance increases, additional bonuses become less effective
Cold Resistance
Cold Resistance Reduces incoming Cold damage
- This makes up 50% of your initial damage reduction to Cold (Armor Contributes to the remaining %)
- As Cold Resistance increases, additional bonuses become less effective
Lightning Resistance
Lightning Resistance reduces incoming Lightning Damage
- This makes up 50% of your initial damage reduction to Lightning. (Armor Contributes to the remaining %)
- As this stat increases, additional bonuses become less effective
Poison Resistance
Poison Resistance reduces incoming Poison damage. This applies to both direct Poison damage and damage over time
- This makes up 50% of your initial damage reduction to Poison (Armor Contributes to the remaining %)
- As this stat increases, additional bonuses become less effective
Shadow Resistance
Shadow Resistance reduces incoming Shadow damage. This applies to BOTH direct Shadow damage and Shadow damage over time
- This makes up 50% of your initial damage reduction from Shadow (Armor Contributes to the remaining %)
- As this stat increases, an additional bonus become less effective
All Damage Reduction
Reduces Damage taken from all Sources AFTER applying your Armor and Resistances
Damage Reduction From, While X
Damage Reduction from X or when X condition is met. This is calculated after Armor, Resistance, and All Damage Reduction from the Highest percentage to the lowest percentage of available Damage Reduction from, While X
Utility Stats
Max Class Resource
This stat gives you bonus resources used to cast your class abilities. Each class has a different resource, all can increase the max value (Fury, Spirit, Essence, Energy, Mana)
- This stat is typically found on rings
Cost Reduction
This reduces the cost to cast your class spells that require your class Resource to cast.
- This stat is typically found on Amulets
Cooldown reduction
This stat reduces the cooldown time on your class abilities. This stat stacks in a similar way as the defensive stats and has some diminishing return when stacking
- This stat is typically found on Helmet, Amulets, and Off-Hands
Resource Regeneration
This stat increases the regeneration rate of your Class Resource
Movement Speed
This stat increases the run speed of your character. This stat is most commonly found on your boots.
Lucky Hit Chance
This stat is similar to Crit Chance, but instead of dealing Critical damage, you proc a special effect called a Lucky Hit. These effects are typically noted in abilities and on unique pieces of gear that you’ll find on your adventure.
- EXAMPLE – Lucky Hit: Up to X% chance to ignite an enemy
For a full explanation of Lucky Hit Mechanic, check out our Lucky Hit Guide.
PVP Stats
These Stats are only available when fighting other players. The PVP-specific stats in Diablo 4 our PVP Damage Reduction and Armor Contribution
Damage Reduction
This stat decreases the damage reduction granted against other Players in PVP
- This damage reduction stacks with other Damage Reduction stats
Armor Contribution
The inherent percentage that Armor contributes to your base damage reduction against non-physical attacks in PVP.
- This stat is just an extension to the Armor stat that only applies in PVP
- The remaining damage reduction is determined by the appropriate Elemental resistance
Diablo 4 Stats Guide Conclusion
That concludes our Diablo 4 Stats Guide. For more Diablo 4 content, be sure to check out our Diablo 4 Home page.