Introduction
This is a New World Hatchet Spear Build. The primary purpose of this build is PvP. This build is a fast paced playstyle that pumps out tons of damage.
With this build you can burst down squishy targets very quickly and lay down enough pressure on tanky targets to remove them from the fight or outright kill them. It excels at dueling but is mostly melee so you can be kited by mages and other ranged users.
Pros:
High single target damage
High mobility in light armor
Rewards aggressive playstyle
Cons:
Can be kited by good ranged players
Lacks gap closer
Low mitigation in light armor
Lack of AoE damage
Mastery Points
Hatchet
For this build you are going to utilize your hatchet for damage, crowd control breaks, an additional dodge, and self sustain. The recommended active abilities for the hatchet are the following:
Berserk is the staple of your hatchet abilities. You will want to fully upgrade this ability. By doing so you will gain additional speed, self healing, crowd control break upon activation, and uninterruptible attacks. You will want to upgrade Feral Rush to maximum as well. This will provide you with additional damage from the ability and root if you hit your target in the back.
Social distancing is a great ability to get yourself out of gravity wells and help dodge other abilities. You will want to upgrade it once to take advantage of the haste it provides when hitting your a target with an active debuff.
The hatchet has low blocking stability making this an ineffective weapon to block with. Therefore, you will want to forego your block in place of the aimed throw passive. This will provide you with a decent mid range option that can be used to take down fleeing targets. It can also be utilized to deal some poke damage at targets trying to kite you.
You will also want to take the defy death key passive or ultimate. This passive is incredibly strong. You can utilize to bait opponents into being overly aggressive, or get your self out of sticky situations.
The remaining passives will help increase your damage and mitigation.
Spear
For this build you are going to utilize a lot of the Impaler tree and some of the Zoner tree. This is going to allow you to apply consistent damage, rends, weakens and damage over time.. The recommended active abilities are as follows:
You will want to upgrade all three of the active abilities. This will give you great Rend and Weaken from your Javelin gear perk and Skewer perk, some nice damage over time and increased damage from your skewer, and additional empower.
Exploited weakness will give you even more damage against targets with a debuff. You will have multiple debuffs on your targets at a time with your other spear abilities allowing you to deal tons of damage to your target.
Attributes
For this build you are going to go split stat:
100 strength
350 dexterity
150 constitution
Both your spear and hatchet are dual stat weapons. You will be dealing most of your damage with your spear for this build so pushing your dexterity to the 350 mark will help you dish out tons of damage with the spear.
There’s also some much needed attribute bonuses from those thresholds. You have berserk, and defy death so a lot of constitution is not not needed. You are trying to burst you opponent down quickly so you want higher damage. However, if you’re having issues surviving take 50 from Dexterity and put 50 into constitution.
Equipment
In this section of the Build, we will break down what equipment you will use. This includes armor perks, weapon perks, and equip weight.
You will want to be in the light equip weight category. This gives you additional damage and mobility with the light dodge roll. The way to obtain light equip weight for this build is the following:
Medium chest with light helmet, gloves, legs, and boots.
Barrier to Entry
Obtaining best in slot gear can is very difficult. The below recommendations are what you should shoot for, however, if you’re just getting started with the build you would want 5 piece Health and the necessary perks of Enfeebling Skewer and Leeching Cyclone.
This will allow you to be competitive as you progress into better gear.
Armor
Artifact Armor
For this build, we recommend the following Artifact Armor pieces:
- Tumbler Shoes – Successfully dodging an attack, gives you 15% empower and 25% fortify for 5s, you are also healed for 200 + 2% of your max hp.
- Featherweight Jacket – Weightless: This armor is weightless
- Nimble Leather Coat – Highly Refreshing: Reduces max cooldowns by 10%.
Most of the armor you need to run this build will be obtained through crafting or random drops. Below are the recommended perks for your setup:
- Freedom
- Refreshing (4)
- Elemental Aversion (5)
- Enfeebling Skewer
- Leeching Cyclone
- Crippling Feral Rush
Berserk has a fairly long cooldown. You will want your berserk available as much as possible to break CC. For this reason, refreshing is an excellent perk to have on your armor for this build. The CC break of berserk is is also why freedom is forgone on this build in favor of refreshing.
You could also opt to have a weapon perk on your weapon versus your armor. The only recommended perks for your weapon would be the perks on your Artifact Weapon. The other weapon perks are better suited for your armor versus taking up a weapon perk. If you opt to go this route you can then put another refreshing or Elemental Aversion perk on your armor.
Weapons
There are a few weapons you can farm versus crafting that work great with this build.
Artifact Weapon
For this build, we recommend the Artifact Spear, Scorpion’s Sting. The unique property of Scorpion’s Sting is the following; Sting: Javelin now does 100% weapon damage and pulls targets towards you.
Hatchet
For your hatchet the following are all great options listed in order:
(1) Berserker’s Axe – PvP reward track (Recommended)
(2) The Tiger’s Instinct – Dropped from Borvarn
(2) Dreadwake – Farmed from the Dynasty Shipyard Expedition (mutated version only)
(3) Driftwood – Farmed from the Barnacles and Black Powder Expedition.
(4) Accursed End – Farmed from the Dynasty Shipyard Expedition (mutated version only)
Spear
There are also some great farmable options for your spear.
(1 ) The Javelin of Dryadic Empowerment – Farmed from the Garden of Genesis
(2) The Farseer’s Spear – Farmed from the Dynasty Shipyard Expedition (mutated version only)
Jewelry
Amulet – Shirking Empower, Divine, Health A good alternate option that is farmable is the Blessing of Forefathers Amulet. It can be farmed from the Depths mutation. For an artifact, we highly recommend “Ankh”.
Ring – For your ring, you would ideally want Mortal Empowerment, Slash Damage, and Hearty.
However, if you can’t get your hands on one then you can farm out Smooth Bone Ring from the Caretaker in Garden of Genesis or the Featherweight Ring from the Lazarus Instrumentality.
Earring – For your earring, you can farm out the Doom’s Chance from the Lazarus Instrumentality Expedition. “Endless Thirst” is a fantastic Artifact choice. Providing you with increased potion potency.
Gems
The types of gems you will depend upon the PvP meta. If in doubt, Onyx in your armor is the best choice since physical damage is the most prevalent damage type in New World.
For your weapons you will want to slot an opal in both. You will be dodging quite a lot so the opal will enhance your damage output.
Runeglass Gem Upgrades
For you runeglass gems you would want to utilize the punishing variant to deal additional damage with your melee attacks.
Heartgem Rune
The heartgem rune of choice for this build is the Cunning Heartrune of Detonate. You can activate the heartrune and gain empowerment. This will allow you to start your combo with a lot of increased damage and then gain additional burst on the explosion of the detonate rune.
Consumables
You’ll want to utilize the following consumables for this build:
Along with a stat food depending on your attribute distribution from your gear. You can check a full list of consumables by checking out our consumables guide.
How to Use the Build
This build is a very fast pace playstyle. You will be utilizing your spear for most of your damage, and your hatchet will be utilized for self sustain, CC breaking, and your defy death ability.
This build will critical hit a lot which will trigger some empower bonuses for you. For example, if your skewer critical hits you will gain increased damage for 10 seconds. Your procs are important to think about when utilizing the abilities on your opponents.
You want to open the fight with Skewer because it will deal increased damage to your an opponent with full health with, proc the empowerment buff if you critical hit, and proc your bleed. You want to continue to apply as much pressure as possible to your opponent with light spear attacks. They do quite a lot of damage and you will slow your target if you land 2 in a row.
If you get pressured or counter CC’d you can switch over to your hatchet and berserk out of the CC. You can also apply consistent damage with your light attacks from the hatchet and some good damage to finish off opponents with your feral rush. The feral rush ability can also serve as a nice setup to a spear combo if you land one on the back of your opponent.
If you land a feral rush root, it’s a great time to land a Skewer into a Cyclone. If the opponent manages to run away, pull them back in with the new Scorpion’s Sting Artifact weapon. Scorpion’s Sting is a fantastic catch tool, dragging players back towards you.