Introduction
In Wayfinder, Attributes will determine your character’s effectiveness in and out of combat. Wayfinder Attributes are affected by a character’s weapon, accessories, and Echos. Attributes can also be obtained by your Wayfinders Affinity system. This guide will cover everything we know about the Wayfinder Attributes system.
NOTE – ALL OF THESE VALUES ARE FROM FOOTAGE OBTAINED DURING THE WAYFINDER BETA AND ARE SUBJECT TO CHANGE. WE WILL UPDATE THIS GUIDE AS MORE INFORMATION IS RELEASED
Offensive Attributes
The Attributes below are considered Offensive and will help your Wayfinder defeat enemies in battle. These Attributes include Attack Power, Ability Power, Crit Rating, Crit Power, and Break Power.
Attack Power
Attack Power or Weapon power Increases the damage of Weapon Attacks and Weapon Abilities. Below are the starting Attack Powers of each Wayfinder.
Ability Power
Increases the damage and effectiveness of Character Abilities. Below are the Starting Ability Powers of each Wayfinder
Crit Rating
Increases the chance of an attack being a Critical Hit. Below are the Starting Crit Ratings of each Wayfinder.
Crit Power
Increases the damage dealt when landing a Critical Hit. Below are the Starting Crit Power of each Wayfinder
Break Power
Guard Break damage dealt to enemies. Below are the starting Break Power of each Wayfinder
Defensive Attributes
The Attributes below are considered Defensive Attributes and will help your Wayfinder survive in battle. These include Max Health, Physical(Phys) Defense, Magical(Mag) Defense, and Resilience.
Max Health
Max Health is your maximum hit point value. Below are the starting Max Health of each Wayfinder:
Phys Defense
Phys Defense helps Mitigate Attack Power and Weapon attacks from enemies. Below are the starting Phys Defense of each Wayfinder:
Wayfinder | Starting Physical Defense |
---|---|
Heroic Kyros | 150 |
Kyros | 150 |
NIss | 131 |
Senja | 338 |
Silo | 203 |
Venomess | 225 |
Wingrave | 338 |
Mag Defense
Mag Defense helps Mitigate Ability Power from enemies. Below are the starting Mag Defense of each Wayfinder:
Resilience
The higher the Resilience, the more damage your character can take before becoming Guard Broken.
When Guard is Broken, every hit will cause your character to stagger, interrupting actions until you recover. Below are the starting Resilience values of each Wayfinder:
Wayfinder Attributes Guide Conclusion
That completes our Wayfinder Attribute Guide. For more of our written Wayfinders content, check out the Wayfinder section of the site! For more on this topic, check out the video below.