Introduction

Wingrave, nicknamed The Seeker, is a templar clad in spell-forged armor and sustained by his faith in the Architects. He’s a natural leader and true champion, always ready to defend the innocent and to smite the forces of evil.

Wingrave follows the path of a tank/support role. He excels at close combat. His abilities revolve around summoning shields and healing allies. All of his abilities are straightforward, making him fairly simple to play. His signature weapon is a sword and shield that deals large amounts of guard break damage.

wingrave wayfinder

Wingrave Abilities

Wingrave has four different abilities, and one passive. Two of those abilities heal, and two of those abilities form a shield. All of his abilities, including his passive ability, are very much centered around healing and support. Wingrave’s abilities are as follows:

Righteous Strike

Performs a powerful radiant strike. Incoming damage is reduced by 25% while performing the ability, and hitting an enemy will cause an explosion of healing energy to heal Wingrave and nearby allies. Cooldown refreshed upon using a melee finisher.

  • Level 1 – Increases the damage reduction while using Righteous Strike by an additional 25%
  • Level 2 – Increase damage and healing by 15%.
  • Level 3 – Healing from Righteous Strike also replenishes some Resilience.

Radiant Pulse

Forms a divine shield that blocks projectiles and grants a defense boost to allies standing behind the shield. When the shield forms, it sends out a Radiant Pulse, dealing damage to enemies in front of the shield.

  • Level 1 – Radiant Pulse sends out a second pulse of damage when the divine shield ends.
  • Level 2 – Radiant Pulse sends out multiple smaller pulses of damage throughout its duration.
  • Level 3 – Slowly heals allies standing behind the shield.

Judgement

Marks enemies for judgement. Anyone hitting a Judged enemy will restore their own health.

  • Level 1 – Hits against judged enemies deal additional break damage.
  • Level 2 – Increases amount healed per hit by 10%
  • Level 3 – Reduce Weapon Power and Ability Power of judged enemies by 10%.

Divine Aegis (Ultimate)

Creates a powerful barrier that protects Wingrave and all allies inside of it, making them immune to all damage and healing them over time while standing in the barrier.

  • Level 1 – Extend the duration by of the invulnerability field by 50%.
  • Level 2 – Any incoming hits while in the Divine Aegis build up stacks of Vengeance, increasing Weapon Power for 10 seconds.
  • Level 3 – All Wayfinders inside the invulnerability field when it ends will be granted a damage shield that blocks a moderate amount of damage and lasts a maximum of 20 seconds.

Healing Pulse (Passive)

Melee finishers heal Wingrave and 1 nearby ally.

Signature Weapon

Each character in Wayfinder has a signature weapon. However, any character can use any weapon type, or other’s signature weapon, in the game. There are trade offs to these decisions.

Wingrave’s signature weapon is called Bastion. It’s a combination of sword and shield. Bastion’s ability is called shield bash. When activated, shield bash inflicts massive impact and guard break damage to enemies hit.

Wingrave Attributes & Echo Slots

Wingrave Stats at level 1 are as follows:

Max HealthAttack PowerAbility PowerCrit RatingCrit PowerBreak PowerPhysical DefenseMagical DefenseResilience
144108149686816233833870

The max stats of Wingrave below derived from level 30 with 0% Affinity.

Max HealthAttack PowerAbility PowerCrit RatingCrit PowerBreak PowerPhysical DefenseMagical DefenseResilience
72260290330130160224081806722

Echo Slots

LevelEcho IconEcho Slot
1Guard
1Balance
8Cross
16Rush
24Attack

Suggested Skill Progression

Below is the progress in which to apply your skill points as you level up. For this build the goal is to provide tons of survivability to yourself and your team.

  • Righteous Strike
  • Radiant Pulse
  • Judgement
  • Divine Aegis
  • Righteous Strike 2
  • Righteous Strike 3
  • Judgement 2

Attribute Priority

We’re shooting for tankiness and support for your allies, as well as survivability and self healing for yourself. You will want to ensure you can take some damage while being able to support your team. This pairs well with your weapon passives if you’re utilizing a sword and shield.

Phys & Mag Defense -> Resilience -> Health -> Break Power

Affinity Perks

Below are Wingrave’s Affinity perks and their associated level needed to upgrade

AffinityAffinity LevelPassive NameIconPassive Description
Instinct5Healing WaveIncreases the healing of Healing Pulse by 20%.
Instinct15Healing FavorHealing Pulse heals an additional 10% over 8 seconds, stacking up to 3 times.
Discipline5Crusader’s BlessingHealing Pulses restore the guardbreak meter of the recipient by 10%.
Discipline15Crusader’s FinesseHealing Pulses Lower ability cooldowns by 1 second.
Focus5Damage WardHealing Pulses reduce incoming damage of the recipient by 10% for 8 seconds.
Focus15Damage SurgeHealing Pulses increase the Weapon Power of the recipient by 5% for 8 seconds.

Backstory / Lore

The following information was retrieved directly from the official website:

Wingrave is an Archon Templar, clad in spell-forged armor and sustained by his faith in the Architects. Long before the Gloomfall, he fought monsters in the shadows and defended the people of the Empire from the terrifying threats of the Maze. He is a natural leader and a true hero, borne up by his honest faith in the light and the Empire.

These are the things that Wingrave’s Echo remembers when he is first reborn. Of all the Champions, Wingrave is the one who most feels like a hero—a true champion of light. However, as the player uncovers more of Wingrave’s past, they will uncover the darker side of the Empire and the Archons… the fact that not all denizens of the Maze are monsters, and brutal actions like the massacre of the monks at Aurelian. Ultimately, Wingrave’s Echo will have the opportunity to be a better man than the original—to live up to his ideals, and be the champion he could and should have been.